The plugin will automatically detect whether the Nemesis patch has been installed and will change its logic based on that. And, frankly, who knows what other issues with setting ' IsNPC' on the player we're not even aware of? I merely installed it (on my own) and play it.
Also I did not create this mod, I can not direct you on how to install it or tell you what is wrong if it bugs out.
I have made efforts to fix some of the issues even without the Nemesis patch, but not everything can be worked around. If you want the mod you can look on Eka's Portal in the Forums for the Official Devourment Mod Threads. It can also be used together with FNIS if you absolutely have to. Set the installation folder to be somewhere like C:GamesRuvaak. Press the download button on Ruvaak and wait for it to download. Open Wabbajack and click on browse modlists. Fear not, Nemesis is a perfectly fine tool and a valid successor to FNIS. To install Ruvaak, complete the following steps. This means that for your character to work properly with headtracking enabled, you will need to install the Nemesis patch.
TDM skips this, and other headtracking mods usually disable headtracking without a manual target) (The Nemesis patch alone, without TDM, will not work correctly as it will cause headtracking to be on all the time - so your character will look at random things, which unfortunately often looks pretty bad in real gameplay. This should fix headtracking from other headtracking mods (as they all set the ' IsNPC' variable through their scripts), as long as you have TDM and the Nemesis patch installed. Out of pure spite for this variable for causing all this mess, I have also added a hook that will not let the ' IsNPC' variable to be set on the player by Papyrus scripts, if the Nemesis patch has been installed. This should eliminate all the known and unknown issues caused by ' IsNPC' being set and still allows headtracking to work. Thanks to Distar, we now have a Nemesis patch that skips the ' IsNPC' check for headtracking.
This issue was made even worse by the fact that I missed a thing in the MCM settings and didn't disable ' IsNPC' when you turned off headtracking, so it stayed on. Wildcat is one of several Skyrim Combat mods that offer a comprehensive combat overhaul for Skyrim in a single mod. All headtracking mods set this variable to make headtracking work, because that's how headtracking is set up by default in the character behavior system. Wildcat - Combat of Skyrim by EnaiSiaion. A few of the reported, seemingly random bugs, like the bow aim being off, slower blocking animations, control responsiveness, possibly even Go to Bed issues, seem to be caused by the ' IsNPC' behavior variable being set on the player. By doing this, all your armor will look beautifully medieval. To solve this, if you like this style, I recommend using the mod along with: Guards armor replacer, New legion, Minor faction armors and Total war armoury. Headtracking, random issues and the 'IsNPC' variable Using this mod alone can cause a certain strange contrast, as some armors are medieval, and skyrims vanilla are not.